template with png sequence [*SOLVED*]

#1
Hello guyes.

I have made a template with a png sequenze like this: https://www.youtube.com/watch?v=mn4IfcDkIhU
At first I did'nt add any text fields, then i t plays perfect and bring the background on and takes it of again.
When I add the text fields and animate them in the as script, it will bring the bar and the text on and only take the text off, but the background stays on.
I have to clear the channal to take it off.

I've shared the files here: https://www.dropbox.com/sh/djd6bes9tin3 ... 4iQ6a?dl=0

Brg Tue.
Last edited by tusa on 06 Mar 2017, 07:56, edited 1 time in total.

Re: template with png sequence

#2
The alpha property should be between 0 and 1 and not between 0 and 100. So it should read:

Code: Select all

		override public function Play():void
		{
			Tweener.addTween(name_mc, {alpha:1, time:0.16, transition:"linear"});
			Tweener.addTween(nickname_mc, {alpha:1, time:0.16, transition:"linear"});
			//Tweener.addTween(mask_mc, {x:0, time:0.48, delay:0.28, transition:"easeOutSine"});
		}
Didi Kunz
CasparCG Client-Programmer, Template Maker & Live CG-Operator
Media Support, CH-5722 Gränichen, Switzerland http://mediasupport.ch/
Problems? Guide to posting Bug reports & Feature requests

Re: template with png sequence

#4
Aha, now I see. You have a timeline animation also. That does not work (at least not for me). You can do the animation either by code, leaving you with a single frame (main) timeline, or move the timeline animation inside a MovieClip and start it from code with nameOfMovieClip.gotoAndPlay(frameNumber);
Didi Kunz
CasparCG Client-Programmer, Template Maker & Live CG-Operator
Media Support, CH-5722 Gränichen, Switzerland http://mediasupport.ch/
Problems? Guide to posting Bug reports & Feature requests

Re: template with png sequence

#5
That apparently did'nt worked for me either, so I did use your solution, and now et works.
Thank you :-)
didikunz wrote:You can do the animation either by code, leaving you with a single frame (main) timeline, or move the timeline animation inside a MovieClip and start it from code with nameOfMovieClip.gotoAndPlay(frameNumber);

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