Nothing lasts forever and it is now time for me and SVT to go our separate ways. It has been an interesting journey throughout the years, with nice contributions and overall a great learning experience for me.
In the process of clearing my desk I have created branches for stuff on my hard drive worth continuing with:
- https://github.com/CasparCG/Server/tree ... transforms Niklas Andersson and I started working out the mathematics of a more clean approach to implement the scene graph in CasparCG.
- https://github.com/CasparCG/Server/tree/avoid_readback An initial and crude attempt of avoiding reading back from graphics memory to system memory and back when it is not needed.