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Re: Key and Fill out of sync!

No, no, External means „External Key“ that‘s the real name of that fill & key stuff. The reference in is used to sync the outputs regardless what mode you set it to. And what you really want is one Decklink consumer that runs in external key mode and produces two SDI signals, one for fill and one fo...

Re: Key and Fill out of sync!

I would set keymode to external: <channels> <channel> <video-mode>1080i5000</video-mode> <consumers> <decklink> <device>1</device> <embedded-audio>true</embedded-audio> <channel-layout>stereo</channel-layout> <latency>normal</latency> <keyer>external</keyer> <key-only>false</key-only> <buffer-depth>...

Re: HTML Problem update function (fadein fadeout) with greensock

That will not work inside a loop. Instead use the loop to fill the new values into temporary variables, then fade out the texts, set the new values from the variables and fade up again. Use a function to do the setting and fading up and call that function with greensocks delayedCall to make it run a...

Re: AMCP Command Queue Overflow

Hi Hrein, that is one way to do it, sometimes you want to have the time also displayed in the GUi and then it's easier, when you just send updates, so that the two do not run out of sync. Specially in sports like basketball were you start and stop the time all the time or get the time from a scorebo...

Re: Multi-format playout

As mcdikki already said, you can create a channel dynamically using the ADD command: http://casparcg.com/wiki/CasparCG_2.0_AMCP_Protocol#ADD and REMOVE again after use: http://casparcg.com/wiki/CasparCG_2.0_AMCP_Protocol#REMOVE You could write a simple GUI that the user is able to select the resolut...

Re: Syncing templates playout

No, you need to send two individual commands. To make it as sync as possible I would use the CG ADD (not load) command with autoplay set to 0 (false) and a few seconds later issue the CG PLAY commands. That helps Caspar to prepare the templates in advance.

Re: Development Status

Just checking in on this. Its been another year and a half and I'm still using 2.0.6. At this point I only have 1 client that is still using CasparCG. They need some more development and I am having a hard time not recommending that they move away from CasparCG. Is there a 2.1 build that is stable ...

Re: INTEL HD Graphics 620

No and no :) No it does not support Thunderbolt, and no, BMD does not support USB 3 AFAIK. The idea of the system is to work on trains (or planes) when no space is available. So that's why I said it does not need to be "production ready". It's probably enough if the screen consumer runs in SD, as I ...

INTEL HD Graphics 620

Something for the hardware gurus: I am lookoîng around for a little 2 in 1 (labtop / tablet) for basic development work, when out of the office. Caspar would need to run, so that something is visible, but it does not need to be "production ready" Is there a chance that this machine https://www.asus....

Re: Flick to black during layer swap.

Unfortunaltely there is no easy way to get that information. There is a layer value that the template knows, (see here: http://casparcg.com/wiki/Content_/_Media#Creating_Advanced_Flash_Templates ) but this holds the Flash layer and NOT the video layer. So my templates always get the cahnnel and the ...

Re: rtmp screen consumer

There is that little preview window in the official Caspar client, that you can use to see the output of your channels. If you connect to one of your output channels you can see, what command it issues by inspecting the logfile. Use the same for your preview.

Re: Flick to black during layer swap.

Yes, I would use alternate layers. I had similar problems with a studio automation system, that only allows play and stop commnads and I needed a way to issue a next. So what I did was using a fully transparent template, that controlled an other template runing on a layer bellow. There is a way to c...

Re: Flick to black during layer swap.

Hmmm, and it would not work to use the same two layers and just crossfade? You can set MIXER effects up by adding DEFER at the end of the command and then start them together with COMMIT, so that a layer crossfade can made to work in sync. I never saw a difference by doing this, never saw which one ...

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